Profile Summary

Mahsa Vahman has a Master of Clinical psychology Degree .Her research interests include cognitive behavior therapy and other psychological therapies for anxiety, depression, phobia, obsessive compulsive disorder, addiction disorders , cognitive functions and the use of technology in psychology. She does research the use of technology in psychotherapy for instance she Designed and Developed a Psychotherapeutic Video game by using cognitive-behaviroal techniques as an adjunct to Treatment for Children With School Avoidance.

  • mahsa.vahman@gmail.com

Contact

Skills

Experience with children

SPSS

Endnote

Public Speaking

Dedication for work and passion to succeed

Communication skills

Language

English

100%
Reading
100%
Speaking
100%
Writing
100%
Listening

Certificates

Transcranial Direct Current Stimulation

Institute: University of Tehran Counseling Center

Introduction to EEG Biofeedback (Neurofeedback)

Institute: University of Tehran Counseling Center

Psychiatric Diagnostic Interview

Institute: Aban counseling center

Psychopathology

Institute: Aban counseling center

Play therapy with learning disabled children

Institute: Aban counseling center

Cognitive-Behavioral Play Therapy

Institute: Iranian psychological association

Comprehensive Course on Cognitive Assessment and Rehabilitation

Institute: National Brian Mapping Lab

Education

  • Master Clinical Psychology

    2014 - 2017

    Branch Clinical

    Institute/University: Islamic Azad University,Science And Research Branch

  • Bachelor Psychology

    2008 - 2013

    Branch General

    Institute/University: Yazd University

  • Diploma Humanities

    2004 - 2008

    Institute/School: Farhang Highschool

Work Experience

  • Clinical Psychologist

    Isfahan University of Medical Sciences

    Since January 2022

  • Clinical Psychologist

    Shahid Modarres Psychiatric Hospital

    October 2020 - January 2022

  • Clinical Psychologist

    Counseling and Psychological Services Center(Organic Minded)

    August 2020 - November 2020

  • Clinical Psychologist

    Rehabilitation Center( Naghmeh Zendegi )

    February 2015 - August 2020

  • Research Assistant

    Isfahan Medical Education Development Center

    December 2016 - October 2017

  • Clinical Psychologist

    Counseling and Psychological Service Center(paytakht parseh)

    August 2013 - February 2015

  • Clinical Psychologist

    Preschool(Aftabgardan)

    September 2013 - September 2015

Projects

Title of Project: Education of family psychology training Course

For: Pars Pendar Nahad Holding

Title of Project: The design and development of the board game "Anger Management Games" on behavioral and anger symptoms of Children.

For: Shadram Company

Description: This game is designed to learn anger management techniques.

Title of Project: The Design and Development of the board game "Kodak Shakiba Game" on emotional and behavioral problems of children.

For: Shadram Company

Description: This game is designed to increase self-control skill and improve emotional intelligence.

Title of Project: The Design and Development of the online psychological platform for immigrants in Canada

For: Hivad Company

Description: Hivad co. provides an online platform for improving user's mood via artificial intelligence and decision making tree. Users answer certain questions and upon detection of the origin of their problem, they are provided with simple instant solutions.

Research

Title of Explaining the Experience of Psychiatric Residents in the Laboratory of Instrumental Interventions in Psychiatry: A Qualitative Study

Publisher: Iranian Journal of Medical Education

Description: This study was conducted to explain the views of psychiatry residents on the instrumental interventions lab in the department of psychiatry,Isfahan University of Medical Sciences.

Title of The book of Family Psychology Training Course

Publisher: Parsian Danesh Pendar

Honors

Obtaining work permit from Psychology and Counselling Organization Islamic Republic of Iran

Psychotherapeutic Video game as an Adjunct to Treatment for Children With School Refusal